The concept and technical build of Elystria, an ecosystem merging digital art and web development. I handled the whole production: from the video side (sound editing and animation of AI-generated assets) through to physically producing 3D prototypes. The project includes two responsive web interfaces, one presenting the game and one simulating a shop for the franchise's action figures.
Elystria is also the project where I leaned on generative tools the most, and it's worth saying how. The characters and environments came out of Midjourney and Gemini: hundreds of images to find the character of each setting in the game, then selection, correction and animation. I built the two interfaces with Claude, describing structure and behaviour and fixing the code until it did what I wanted. Then there's the part the tools didn't do: the design decisions — what the site had to tell and what the landing page had to make people do, how to keep a whole world coherent from the trailer to the object. And the Zython figure, which went through the 3D printer and was finished and painted by hand.
- Year
- 2025—2026
- Context
- GrowUp Digital — CFP G. Zanardelli, 2025/2026
- Role
- Concept and full production
- Tools
- Video and sound editing · animation of AI-generated assets · 3D printing · web development
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