Ilaria Cresci
ItEsEn

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Elystria

An ecosystem between digital art and web: video, 3D prototypes and two responsive interfaces.

The concept and technical build of Elystria, an ecosystem merging digital art and web development. I handled the whole production: from the video side (sound editing and animation of AI-generated assets) through to physically producing 3D prototypes. The project includes two responsive web interfaces, one presenting the game and one simulating a shop for the franchise's action figures.

Elystria is also the project where I leaned on generative tools the most, and it's worth saying how. The characters and environments came out of Midjourney and Gemini: hundreds of images to find the character of each setting in the game, then selection, correction and animation. I built the two interfaces with Claude, describing structure and behaviour and fixing the code until it did what I wanted. Then there's the part the tools didn't do: the design decisions — what the site had to tell and what the landing page had to make people do, how to keep a whole world coherent from the trailer to the object. And the Zython figure, which went through the 3D printer and was finished and painted by hand.

Year
2025—2026
Context
GrowUp Digital — CFP G. Zanardelli, 2025/2026
Role
Concept and full production
Tools
Video and sound editing · animation of AI-generated assets · 3D printing · web development

The game site ↗The landing page and shop ↗

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